Changelog
A running log of updates and improvements to MSF Base.
July 3, 2026
- Feature Added shareable links for tower plans — use the Share button on any tower to create a link capturing your current picks, team power, and notes for a specific week or the full tower. Anyone with the link can view the plan or load it directly into their own planner
- Feature Added a Notes panel to the Tower Planner — click the Notes button to show a Team Power and notes field under each floor. Values save automatically and are included in both shared links and generated images
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Feature
Tower difficulty is now part of the URL (e.g.
/planners/towers/blade-mighty/?diff=hard) — links to a specific tower now open on the correct difficulty, and browser back/forward navigate between tower and difficulty selections - Fix Fixed a mislabeled condition on the Abilities page and Turn Order Simulator — several characters' Speed Bar/status protections (e.g. Satana) showed "until Prof X takes a turn" instead of the correct "until this character completes a turn"
July 2, 2026
- Feature Added the Blade (Mighty) Tower to the Tower Planner — 4 weeks, 6 floors, 3 difficulties, restricted to characters carrying the Tower Challenger trait
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Feature
Each tower and difficulty now has a shareable link (e.g.
/planners/towers/blade-mighty/) — selecting a tower updates the URL, and browser back/forward navigate between towers - Feature Added a "View verified solutions on MSFWAR" link to every tower floor, pointing to the matching floor on MSFWAR for verified counters
- Fix Character search and trait filters across the site (Characters, Stats Table, Ability Search) now also account for hidden and event traits (e.g. X-Men grouping, Tower Challenger), so filtering and search results are more complete
- Fix Improved Turn Order Simulator accuracy in War: on-spawn buff-steal effects (e.g. Ares) now correctly capture every enemy buff rather than only specific named ones, and now correctly resolve after everyone else's spawn effects — so they see buffs/Charged granted by other characters regardless of team order
- Fix Improved Turn Order Simulator accuracy: characters with a passive that fills their Speed Bar the first time they lose a buff or status at spawn (e.g. Black Knight losing Charged) now trigger correctly as soon as the first turn of the match happens
- Fix Improved Turn Order Simulator accuracy: passives that deny a specific enemy a status before spawn resolves (e.g. Old Man Logan blocking Charged for the highest-Damage Chargeable enemy) are now simulated, so knock-on effects like Black Knight's first-turn Speed Bar fill trigger correctly when he's denied Charged
June 30, 2026
- Feature Added ability energy costs (start / cost) to Special and Ultimate panels on character profiles and the Ability Search page — values are per-level, so characters whose energy changes as the ability is levelled up (e.g. Beast, Iron Man, Rescue) show the correct value at each level
- Feature Ability energy costs (at max level) are also shown in the Theorycrafting team builder (all three views) and on Turn Order Simulator roster cards after simulating
- Fix Removed a broken speed mechanic filter option ("Speed Bar fill can't be increased") — the underlying game flag is set on Thanos but his ability text only describes the unblockable fill behaviour, which is already covered by a separate filter
- Fix Improved Turn Order Simulator accuracy: on-spawn reactions now chain correctly — for example, Invisible Woman gaining Stealth at spawn triggers Wolfsbane's Speed Up for all New Mutant allies, which then triggers Kang's fill only once
- Fix Improved Turn Order Simulator accuracy: health-gated spawn abilities now activate correctly (at spawn all characters are at full health, so health ≥ 50% conditions are always met) — Zombie Scarlet Witch's speed stat block and fill block now correctly suppress speed bonuses and speed bar fills for all enemies, and Zombie Iron Man's Speed Up for Undying allies now fires as expected
June 29, 2026
- Feature Expanded the speed mechanic filter on the Abilities page — now covers Speed Up, Slow, active Speed Bar fills and drains, proc prevention/removal/theft, and more (18 filter options, up from 8), powered by the same data source as the Turn Order Simulator
June 28, 2026
- Feature Added Danger Room Cards — browse all danger room buff cards with filters for rarity, category, character dependencies, and availability
- Feature Launched the MSF Base Discord server — join to provide feedback and get site updates
- Fix Improved Turn Order Simulator accuracy: on-spawn reactions are now chained correctly — for example, Invisible Woman gaining Stealth at spawn now triggers Wolfsbane's Speed Up for all New Mutant allies
June 26, 2026
- Fix Fixed Turn Order Simulator accuracy: spawn fill amounts that scale with the number of qualifying allies now count correctly; speed stat changes tied to turn-state conditions now activate at the right moment in the simulation rather than at spawn; and turn order beyond the first turn now accounts for mid-battle speed changes — producing accurate predictions across different enemy scenarios (speed bar blocked, speed stat blocked, or neither)
June 25, 2026
- Fix Improved the Turn Order Simulator accuracy for abilities that depend on how many allies share a trait — a character no longer counts themselves when an ability calls for a number of other allies, so those effects now turn on and off correctly
- Fix Tidied up the capability breakdown so each ability's active / conditional / inactive status and condition wording match what actually happens in the simulated matchup
June 24, 2026
- Feature Updated the ISO-8 / Counter / Assist breakdowns to be more accurate and easier to read
- Feature Added Date Added sorting to all applicable views — characters grid, ability search, tower planner, and turn order simulator
- Data Added release dates to all characters, courtesy of this community-maintained spreadsheet
- Fix CSS updates for some minor inconsistencies and layout issues
June 23, 2026
- Feature Added Turn Order Simulator (/theorycrafting/turn-order/) — set offense and defense teams, pick a game mode, and simulate spawn-phase turn order based on speeds, passives, and on-spawn speed bar effects. Shows per-character capability breakdown with conditional greying for mode-gated and team-comp-gated abilities
- Feature Theorycrafting team builder (/theorycrafting/) now has three view modes: Cards, Split, and Raw — with fully editable passive text in each view
- Feature Added changelog (/changelog/) to track site updates
June 18, 2026
- Feature Added news page (/news/) — browse all official MSF articles, searchable by title, description, character mentions, and tags
- Feature Added stats table (/characters/stats/) — sort and filter all characters by any stat
- Feature Stats now show base values separately from passive bonuses — e.g. Black Widow's 135 base speed vs. 155 with passive
- Feature Speed stat now shown on character portrait cards in the grid view (/characters/)
- Feature Added links to the MSF website for the full stats table and individual character pages
- Feature Character release dates added for 88 characters, derived from news articles
- Data Character and stat data now syncs automatically every night
- Data News sync automatically multiple times per day, with new articles added to the news page
June 16, 2026
- Feature Site launched — character grid, ability search, speed mechanics, theorycrafting, and tower planner